Guides

BeaterCore Split-Screen and Online

Party on one TV, or take the same tired beater into a lobby.

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Multiplayer

BeaterCore is not a single-player toy with a multiplayer sticker. Local split-screen goes to four players with full keyboard support. Online and LAN races exist on the same physics. Resource management still matters: multiplayer heats wear cars the way career heats do. If you treat a lobby like a damage-off arcade, you will be the person waiting on a rim.

This page covers how to host a living-room night, how online differs from split-screen, and why mods became a server checklist in 0.3.0. Bind questions stay on controls. Packing questions stay on field repair.

Local split-screen (up to four)

BeaterCore local split-screen race with two viewports on one display

Same machine, same screen, up to four viewports. Keyboard is first-class, so player two does not have to find a pad. Mix pads and keys. Steam lists Remote Play Together as well, which is the “friend on the couch from another house” option when you cannot fit four people in the room.

Split-screen is the easiest way to teach someone the garage. Let them pull a wheel with E, then put them in a time trial before a contact event. Free car picks in a party session are fun; do not hand them your only career engine if oil is already low. Park a junker. The physics do not care that it is “just local.”

Performance note: four views multiply draw calls. If the garage was already heavy on an old iGPU, drop render scale and light quality from system requirements before you blame the netcode. Split-screen hitching is usually GPU, not ping.

Night toggle and night campaign events were discussed as follow-ups during development. If a build in your hands has a night checkbox for split-screen, use it as a visibility tax, not as a graphics filter. Headlights and dirt do not mix politely.

How to host on Steam

A dedicated how-to walks the demo-era Steam path, and the same buttons still matter after launch:

  1. Load the correct save. Money you earn with friends lands on that file.
  2. Open Host multiplayer. Name the lobby anything.
  3. Friends only keeps it on the Steam invite list. Turn that off if you want public players from the server list.
  4. LAN is the same flow using the server list instead of the friend system — useful when two PCs share a house.
  5. Create the server, then Shift+Tab. Right-click the friend who is already in BeaterCore and Invite to game.

You are not locked to the same class of car. That makes interesting races and ugly field-repair stories. See each other’s garages, player models, and the same wear rules. Pack like career, because a two-person one-lap payout can still beat a slow solo night even after the 30% online reward cut — it will not beat an empty trunk.

Online and LAN

Online PvP and LAN PvP are store features. You race other people. You still need oil. You still need a spare. The store copy is blunt: multiplayer races affect cars the same way as career. Show off a clean ride or surprise the lobby with track-specific tires from tuning. Either way, a pileup is a field-repair exam with witnesses.

itch.io lists ad-hoc networked multiplayer and a player count up to six. Steam lists online PvP, LAN PvP, and split-screen PvP as separate boxes. In practice: couch for four, network for a lobby. Do not write “online co-op campaign” into your notes — there is no shared story mode. You are racing each other.

Rewards in online were reduced 30% in the 0.2.1-era balance pass so a lobby is not a money printer. Bring a car you can afford to bruise. If the only engine you own is one heat from death, stay in career until garage repair says otherwise.

Mods, servers, and not being that host

Version 0.3.0 added a real mod manager in settings. Multiplayer servers check compatibility. They can enable required mods and disable packs the server does not want. If you join with a random editor map and the host is on vanilla, you are the problem. Read mods before a Friday lobby.

Steam Workshop is listed on the full product. Early demo mods lived on Discord. Either way, agree on a pack before the first grid. A beautiful custom circuit is still a DNF if half the room cannot load it.

Replays changed format in 0.3.0. Do not expect a demo-era replay to open as a highlight reel for the lobby. Record new ones.

A host checklist

  1. Deadzone set so guest pads do not idle-steer. Properties menu, analog actions.
  2. Everyone has a roof spare. Yes, even “just one race.”
  3. Event type agreed: time trial to learn, contact to fight.
  4. Mod list agreed, manager enabled, server check green.
  5. Render scale dropped if split-screen stutters.
  6. Career cars parked if they are unique and dying.

Talk like Boris for a minute: tell new players interact is E, map pan is middle mouse, and the spare on the roof is not decoration. Then start the heat. The getting started page is the handout if someone bought the game during the intro sale and jumped straight into your lobby.

Multiplayer in BeaterCore is the same rusty joke with more laughter. Keep wear in mind, keep the spare mounted, and leave the story campaign for solo nights. The podium is optional. Leaving with a car that still starts is the real courtesy.

FAQ

Frequently Asked Questions

Quick answers to the most common BeaterCore questions.

How many people can play BeaterCore on one screen?

Up to four in local split-screen, with full keyboard support. Pads and keys can mix. See controls for binds.

Does online racing disable damage?

No. Online and LAN heats wear parts the same way as career. Pack a field-repair loadout.

Is there an online co-op campaign?

No. Career is solo. Multiplayer is split-screen, LAN, and online races — PvP, not a shared story.

Why did the server kick my mods?

0.3.0 servers check compatibility and enable or disable packs to match the host. Agree on a list via mods.